Andreas Halter studied Game Design in Bachelor and Master at ZHdK. Since then he has been working at Gbanga as a Project Manager, where he accompanies Games from concept to post-release.
How a Game is Made: Was braucht es alles, um ein Game zu entwickeln?
Saturday, 17:00 – Designers- & Education Stage
How long does it take and what do you have to pay attention to?
The example of «Voltron: Cubes of Olkarion» shows the entire path of a game. From first ideas and paper prototypes to concept art and tech demonstrations to negotiations with the publisher and the release.